Theoretical Foundations Of Teaching English To Children Aged 5–6 Based On A Gamification Approach

Authors

  • Kurbanova Nazira Nizomiddinovna Termez University of Economics and Service, Lecturer of the Department of “Pedagogy and technological education”, Uzbekistan

DOI:

https://doi.org/10.55640/eijp-05-10-02

Keywords:

Gamification, game-based learning, English language

Abstract

This article examines the theoretical foundations of applying the gamification approach in teaching English to children aged 5–6. It highlights the psychological and pedagogical characteristics of young learners, defines the main principles of gamification, and analyzes its forms and methods in educational practice. The study concludes that game-based technologies significantly enhance motivation, communication skills, and interest in learning a foreign language at the early stages of education.

References

Vygotsky, L.S. (1991). Imagination and Creativity in Childhood. Moscow: Prosveshchenie.

Elkonin, D.B. (1989). The Psychology of Play. Moscow: Pedagogika.

Prensky, M. (2007). Digital Game-Based Learning. New York.

Deterding, S. (2011). Gamification: Using Game Design Elements in Non-Game Contexts. ACM Press.

Gee, J.P. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York.

Khaydarova, Sh.U. (2021). Innovative Methods of Teaching English. Tashkent.

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Published

2025-10-10

How to Cite

Kurbanova Nazira Nizomiddinovna. (2025). Theoretical Foundations Of Teaching English To Children Aged 5–6 Based On A Gamification Approach. European International Journal of Pedagogics, 5(10), 12–13. https://doi.org/10.55640/eijp-05-10-02