R. R. Saifullin. “Using Gaming Technologies to Form Functional Literacy in Primary School Students During English Classes”. European International Journal of Multidisciplinary Research and Management Studies 6, no. 04 (April 30, 2026): 81–83. Accessed May 14, 2026. https://www.eipublication.com/index.php/eijmrms/article/view/4491.