Using Gaming Technologies to Form Functional Literacy in Primary School Students During English Classes
DOI:
https://doi.org/10.55640/eijmrms-06-04-14Keywords:
Functional literacy, game technologies, English languageAbstract
The article explores the methodological potential of using game technologies in the formation of functional literacy among primary school students during English language lessons. Particular attention is paid to the role of games as an effective tool for developing communicative, reading, cognitive, and social skills in younger schoolchildren. The article emphasizes that game technologies enable the creation of natural speech situations, increase student motivation, activate their vocabulary, and develop the ability to use the English language in both educational and real-life contexts. The article also presents various types of game-based tasks used in English lessons and highlights their significance in the development of functional literacy in primary school students.
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